Live Music Strategy Game

World Tour

Build a roster, win bands at auction, and turn smart bookings into Victory Points before the rest of the tour catches up.

Rules and Strategy

Each round has three venues: a smaller C stop, a mid-level B stop, and a headline A stop. The first five rounds are visible, so you can plan ahead and decide where your strongest acts should peak.

Four bands go up for auction each round, one at a time. After the auction, each promoter can book a headliner and an opener at the venues they can afford, then use World Tour cards to shift the race before the show begins.

Strategy matters as much as star power. Sometimes the best move is saving cash, cards, or advertising for a later round instead of chasing the biggest room right away. First to 50 Victory Points wins the tour.

Quick note: D means dice. For example, 2D means roll two dice, and 1D+3 means roll one die and add 3.

Start Your Tour